ScalesOfWarSandbox

The Deep Heathen Swamps

The next morning, the party gathers outside of the Thirsty Zombie as discussed. While waiting for everyone to show up, Hadrian uses the scroll of Cure Disease to cure Caedus of his affliction. The process took a toll on the tiefling, but he survived the ordeal.

Once everyone arrived, the party debated on what path to take next. A couple of people wanted to pursue the rumors of people disappearing on the road to the north. Others wanted to continue investigating Keaen’s disappearance and head for the Deep Heathen Swamps to the south. In the end, the swamp vote won and the party began their journey.

Arriving at the swamp, the party was welcomed by a storm brewing in the distance. Their first encounter consisted of a fight with a shambling mound, a blood vine and a few drowned zombies. Sonnet and Mahel collected some marsh root for Tamond Webb and the party continued on.

They came to a shallow riverbed. It’s slick mud forced the party to move cautiously. The storm continued to drench the heroes and a small flash flood began to sweep through the river bed. As the water level began to rise, a group of bullywugs and a bog toad leapt out of hiding and attacked the party.

Swords clanged and spells whizzed through the air as the water continued to rise. Logs and debris from further up stream floated quickly past the combatants, threatening to knock prone anybody who got in its way.

During the combat, Sonnet yelled to the bullwug Mud Lord that they were only interested in finding Keaen and this fight was unnecessary. Upon hearing Keaen’s name, the Mud Lord becomes even more angered. One of the bullywug grapplers croaked out, “He is ours! You cannot have him!”

In the end, the party slew the bullywugs and the giant toad.

Notes

In the second encounter, i tried to do something a little different than usual with the floating debris and the harsh terrain. If i were to run it again, i would definitely change a few things, but on the whole, i think it worked fairly well.

Current Quests

  • Return to Red Magic and Sundries in a weeks’ time to see magical items that Tamond Webb has procured. (Caedus)
  • Collect 15 pieces of marsh root for Tamond Webb. (Sonnet)
  • Discover Keaen Swiller’s fate. (Machu)
  • Lorak Balefrost, owner of the Thirsty Zombie, is concerned about his nephew. Search the road leading to Port Haven for any clues to the nephew’s whereabouts.
  • An exotic pet trainer named Fenton Graylock is looking to hire adventures in Brindol.
  • Search for information about the demon Belfagor. (Caedus)
  • Restore honor to the Aubrek family. (Hadrian)
  • Find someone worthy of protecting. (Sardis)
  • Return to Jalissa. (Hadrian)
  • Avoid being discovered by the Bronzeknuckle Brothers. (Aelar)
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New Beginings

The day after their return from Rivenroar Keep, the heroes spend the morning looking for work in Brindol. On Councilmen Troyas’ suggestion, Sardis visits the Thirsty Zombie run by a half-elf named Lorak Balefrost. The Thirsty Zombie is known to be a promising locale for mercenaries and adventurers looking for work.

Lorak, himself, has a job for the heroes. His cousin left Port Haven with a cart full of dwarven ale over a week ago and has not yet arrived in Brindol. Another half-elf, Aelar, overhears the bartenders plight and asks Sardis if he may join in on the search. The bartender also mentions that a Brindol resident, Fenton Graylock, may also have a job for the heroes.

Hadrian arrives at the Thirsty Zombie with news from the Shrine of the Sun. Cale Graylock knows of a graveyard in the northern woods that’s infested with undead. He would like the heroes to clear them out so that he can perform final rites over the dead.

Lorak is then approached by a goliath named Machu Pichu. The goliath is searching for a man named Keaen Swiller. The bartender has met the man and knows that he lives in the woods to the north. He suggests that the goliath speak with Tura Fletcher, a jewelery merchant. Tura is a friend of Keaen’s and knows the approximate location of his cabin. She draws a map for Machu and the goliath returns to the Thirsty Zombie to find aid.

With the addition of Aelar and Machu Pichu, the party prepares to head north into the woods. Before leaving, Caedus visits Red Robes and Sundries, a magic shop run by Tamond Webb. Caedus mentions that he is looking for possible black-market magical items. Tamond requests 50 gold and agrees to have items within a week’s time.

The party then leaves Brindol and heads north. After a brief encounter with some ettercaps, the heroes arrive at Swiller’s cabin.

NOTES

This is the first session of the open world/sandbox game. Two new characters, Aelar (Corey) and Machu Pichu (Mark), joined the party.

Current Quests

  • Eliminate the undead lingering at the ancient Nerath graveyard for Cale Graylock at Shrine of the Sun in Brindol.
  • Return to Red Magic and Sundries in a weeks’ time to see magical items that Tamond Webb has procured. (Caedus)
  • Locate Keaen Swiller. (Machu)
  • Lorak Balefrost, owner of the Thirsty Zombie, is concerned about his nephew. Search the road leading to Port Haven for any clues to the nephew’s whereabouts.
  • An exotic pet trainer named Fenton Graylock is looking to hire adventures in Brindol.
  • Search for information about the demon Belfagor. (Caedus)
  • Restore honor to the Aubrek family. (Hadrian)
  • Find someone worthy of protecting. (Sardis)
  • Return to Jalissa. (Hadrian)
  • Avoid being discovered by the Bronzeknuckle Brothers. (Aelar)
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Previously....

Here is a brief history of what occurred during the first adventure of the Scales of War campaign.

  • The town of Brindol was ransacked by hobgoblins wearing the symbol of the Order of the Red Hand. During the attack, the hobgoblins stole some of the town’s artifacts and kidnapped seven people.
  • Councilmember Edward Troyas asked the heroes to find the hobgoblins, save the people and recover the artifacts.
  • After causing a riot, the heroes convinced a hobgoblin captive to tell them the location of the hobgoblin’s hideout. It’s Castle Rivenroar!
  • While traveling to Castle Rivenroar, the heroes got lost and disrupted a bunch of Kuthiks.
  • While camped outside of Rivenroar, the party had a bizzare shared dream. In the dream, the party was confronting a powerful demon named Belfagor! The demon insinuated that he was able to enter this world through the actions of Caedus. The demon also mentioned he first met Caedus at the Tower of the Sealed Portal.
  • As expected, Castle Rivenroar is full of various goblinoids.
  • Unexpectedly, the castle also seems to be inhabited by a health population of undead.
  • While searching the castle, the heroes defeated a trio of ettercaps and found the dead body of Kartenix, the guard captain of Brindol and father to one of the other captives.
  • Undeterred by the loss of the captain, the party moved onward and discovered Jalissa, an acolyte of Ioun. She seems quite shaken and clings to Hadrian.
  • Down in the depths of Castle Rivenroar, the heroes found the Hobgoblin leader, Sinruth! He attacked with a chain weapon with much skill, but the heroes defeat him easily!
  • Also in the Castle, you found an alter to Bane. Under closer examination, the heroes discovered that it originally was dedicated to Vecna!
  • Tired and beaten from the day’s battles, the heroes set up a make-shift camp inside the keep.
  • Before long, their rest was interrupted by a hobgoblin patrol. The hobgoblins discovered Sinruth’s body and were searching for intruders. A fight erupts. As the hobgoblins begin to lose the battle, they fled into the next room, alerting others of the heroes’ presence.
  • The fight continued to grow as the heroes’ enemies continue to flee into adjoining hallways and rooms. The heroes battle hobgoblins, were-rats, a carnage demon and a magic-wielding gnome. Eventually, the heroes are victorious and seek shelter in the keep’s temple.
  • Once rested, the heroes continue to explore the keep. They come upon the undead that haunt the ancient structure and quickly put an end to their “lives”.
  • Further exploration of Rivenroar Keep only reveals the bodies of the kidnapped villagers. Apparently, once Sinruth’s body was discovered and any patrols sent to the lower levels did not return, the remaining hobgoblins killed the hostages and fled.
  • With the town’s artifacts in hand and only one surviving villager, the heroes head back to Brindol.
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